I made several games before I left for college. I started working with Game Maker when I was around thirteen. I have moved past it in the last couple years and started experimenting with other engines. Video games take a lot of time and effort and for me they are a labor of love. Honestly I don’t play video games very much. I’ve probably spent more time working on them then playing them. I love the complexity and the intense amount of systemic thinking you have to do.
Below are some past project of mine. All I have for the Game Maker games in the Game Maker files and executables so I won’t share the code here. But for the Love2D game all the code is on github.
Node.JS ASCII Game – TypeScript | Empyrean Crystalline Dread
Just a game I am developing in Node.Js that runs all from the command line. This video is after about a week of development. The battle system is not fully implemented but I should have something done in about another week or so. I added animations, sound, multiple screens (and transitions inside those screens), entities, particle systems, and fixed a few bugs. All the music was made using FamiStudio. So, it is original composition by me. The name of the game is Empyrean Crystalline Dread. I will eventually make the game freely available to download and play for everyone. Maybe through NPM or just Github not sure.
Lua Love2D Turn Based RPG
This was a turn-based RPG game that I was making with Love2D and Lua. I am actually still making a turn-based RPG in the Babylon.js game engine now. I am using what I learned to make this in making the other one. I will probably not finish this because of the other project. But I learned a lot from making it.
When I was in college I was part of an enterprise group called “Husky Game Development”. This is a trailer I made for the game my group worked on. The game was made in Unity.
Turn Based RPG Engine
I made an engine for a turn-based RPG game. This game complete with an inventory system, a leveling up system, and item pickup system, a quest system, store system, and an NPC system. I made this when I was about 18. It is all done in Game Maker 8.1.